![]() It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. This is part of the Revised (v.3.5) System Reference Document. ![]() If you are wearing this armor, you can use an action and expend 1 or more charges to cast one of the following spells (DC 19): Call Lightning (3 Charges), Lightning Bolt (3 Charges), Haste (3 Charges), Disintegrate (6 Charges) and Chain Lightning (6 Charges). Material Component: A bit of fur and an amber, crystal, or glass rod.īack to Main Page → System Reference Document → Spells Open Game Content Living Lightning has 20 charges and regains 3d6 + 2 expended charges daily at dawn. The bolt sets fire to combustibles and damages objects, just as a normal lightning bolt. When released, the stored bolt deals damage to all creatures within a 60-foot-radius spread centered on the point where the bolt struck. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits otherwise, it stops at the barrier just as any other spell effect does. The initial strike does damage to all creatures within its area, as a lightning bolt spell. Make a ranged spell attack against the target. The Lightning Bolt spell does not say what happens when it hits a surface, but I would say it does damage to the wall and stops unless it does enough to destroy the section of wall, in which case it would continue, repeating this process as necessary until the end of the 100 feet. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl an undulating, warbling mass of chaotic energy at one creature in range. The lightning bolt sets fire to combustibles and damages objects in its path. You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |